In computer graphics, works not only represent themselves but the process by which a computer artist has chosen to create them - they author not just specific pieces, but families of them.
Much of generative art's aesthetics descend from the designing of these art-domains through parameterisation, mathematical rendering, animation and complex, chaotic system design. This way of creating has been at odds with the art world which often sees media art's departure from the natural, observed world as a departure from life, from the epistemic virtues of observation, of the reality revealed and accessible through the efforts of artists and naturalists.
Through combining drawing and coding, can we develop art that is both empathetic as well as outside our comprehension? Work that is both observable and unobservable? Human and Universal?
In his 2019 conference paper, Batchelor outlines the theoretical and practical steps we could take to unite these polar opposite disciplines, arguing that they are actually far closer to eachother than we commonly think...