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You Can't Start Until You've Finished

Sounds weird. But It's kind of true. If you never finish a piece of work (like so many of us do) then you only have a piece of the whole map...


Let me explain. When you haven't ever created a certain work in a certiain media before or have relatively little experience in it, you have a tonne of assumptions about it - about how to do it, what it will look like at the end and how long this will all take...


Everything you know is wrong though. I'd say a big part about getting better and better at art-making is unlearning everything you know one creation at a time. It's like being a parent and wanting you child to become a doctor even though they want to really go and join the circus; your pressure of making it a certain thing stops it from truley flourishing and becoming what it needs to be...


Bit of a stretch of a metaphor but I find it encapsulates it well...


So if you don't know anything then it means you need to go find out everything. And that involes the process of finishing too...


And I am not even talking about finishing as in the last stroke of paint you put on the canvas or last edit you make to your code. There are several tiers of finishing; finishing the first day of the piece, finishing the entirety of it, finishing the editing and publication of it online or in an exhibition, the finishing of closing the sale of it or scaling with a new comission from it...


Once you know where you pieces end up, where they will be shown, where they will be sold, who and what it is for, the next piece you do will have that direction aiding the start...


This is a massivly valuable piece of information to know - it'll make you make better decisions at the beginning that ripple outwards to the end with great effect.


In many ways you only really start once you've finished.


Twist - 2018

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